There are bosses that can move around quickly throughout the arena, shove players away from them and deal massive damage, or simply prevent you from getting on top of them with DoT puddles. I played both Barbarian and Druid during the beta weekends, mostly on Barbarian, and the simple truth is that unless you managed to nab an insanely good Legendary that can serve as the core of your build, some of the bosses can be pretty difficult to beat on melee classes. Sure, the leveling process is important, but with players just barely able to unlock their Ultimate Skills at level 25, you really can’t get a feel for what a finalized, optimized build plays like until the full game releases this June.Īs such, let’s talk more about combat encounter design in Diablo 4, particularly when it comes to boss fights. It’s a simple, yet addicting system, rewarding players with gear that either improves their current build or entices them to try out a new one. In truth, it’s difficult to comment on Diablo 4’s gameplay at the moment, given the fact that games such as Diablo 4 are more heavily reliant on their endgame activities than anything else. Like many other ARPGs, Diablo 4’s gameplay revolves around a core loop: take down enemies, loot gear, improve your loadout, and repeat.
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